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21. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: ISHTAR Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty Gallente Cruiser Bonuses: 7.5% bonus to Heavy Drone speed and tracking(was 5% bonus to Medium Hybrid Turret damage) 10% bonus to Drone hitpoints an...
- by nikar galvren - at 2013.07.30 20:37:00
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22. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Blade dance wrote: This will be only my second post on a forum concerning EVE online in my 5 consecutive, and faithful years of playing. With that said please allow this post to be interpreted in two ways. 1. I Generally enjoy playing your gam...
- by nikar galvren - at 2013.07.30 20:17:00
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23. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Diesel47 wrote: HAC special bonus. Ability to fit Micro Jump Drives and fitting requirement decreases. Imagine that.. Honestly, this is the best idea. It gives advantages to both sniping and brawling gameplay, se...
- by nikar galvren - at 2013.07.30 20:12:00
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24. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Kagura Nikon wrote: HiddenPorpoise wrote: The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused. nearly everything what? He is being buffed...
- by nikar galvren - at 2013.07.30 19:23:00
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25. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Lucien Cain wrote: nikar galvren wrote: [wall of despair] snip! [/wall of despair] Your logic is so sound that I'm starting to fall in love with you darling. In all seriousness, you nailed the whole problem accurately. Take notes CCP! B...
- by nikar galvren - at 2013.07.30 17:34:00
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26. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi all Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff. I've been reading all of this and will continue to do so. I would not expect any changes at the scale of this ...
- by nikar galvren - at 2013.07.30 16:37:00
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27. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Grath Telkin wrote: X Gallentius wrote: 2. The cost structure already fits well with the "diminishing returns" philosophy of Eve. Not hardly, simply saying something is true without posting any actual facts doesn...
- by nikar galvren - at 2013.07.29 23:37:00
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28. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Rise, perhaps it would help if we had some idea of the goal or outcome of each ship; what it is supposed to be specialized for Specialization means it does one thing very well and it sucks at everything else. The best example o...
- by nikar galvren - at 2013.07.29 22:48:00
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29. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Boss McNab wrote: Lucien Cain wrote: Sarkelias Anophius wrote: CCP Rise: The Sacri slot layout is still a major problem in my eyes. I am still of the opinion that removing a launcher, increasing the ROF or Damage bonus to compensate, and...
- by nikar galvren - at 2013.07.29 21:56:00
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30. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I was going to rant about the proposed changes, but decided instead to politely point out that as proposed, I'm unlikely to fly any of the HACs for any of my Eve activities. Why? Because quite simply, they offer insufficient incentive to offset t...
- by nikar galvren - at 2013.07.29 21:55:00
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31. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Catherine Laartii wrote: I still am disappointed that the zealot doesn't carry over the Omen's drone bay. While I am pleased that the sacrilege gets one, the zealot remains incredibly vulnerable to frigates; it has no tr...
- by nikar galvren - at 2013.07.29 21:26:00
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32. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I for one am overall disappointed by V2. The Good: Cap recharge buff is great for T2. Ishtar changes in general. Yay CPU! Rolling in the drone bay and buffing Heavy drone speed/tracking was much needed. Moar Sensor strength! Not quite Blackbird ...
- by nikar galvren - at 2013.07.29 18:16:00
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33. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hello! (snip) Lets start with role. We've had several presentations and posts and dev blogs now which explain that tech 1 is general and tech 2 is specialized. While this is certainly our high-level goal, it will be compromise...
- by nikar galvren - at 2013.07.29 17:32:00
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34. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Ranger 1 wrote: I know that there were issues when an AB bonus was seriously considered for Assault Frigates. However perhaps it SHOULD be considered again for HACs. Such a bonus on a Cruiser size hull might actually wor...
- by nikar galvren - at 2013.07.26 17:56:00
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35. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: snip It was a poor design choice when they made T2 HAC's initially. The problem with the design choice wasn't the HAC lineup, it was a) the introduction of the ABC lineup that stomped the Sh!* out of the area that HACs...
- by nikar galvren - at 2013.07.26 17:26:00
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36. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: Everybody is asking for the hac's to become 10x better than the t1's (10x the price, 10x the ship) I don't think anyone's asking for 10x better. We all get the philosophy of incremental performance increase for expon...
- by nikar galvren - at 2013.07.26 15:32:00
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37. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Another small update just so you guys don't get mad and think I've abandoned you! Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at th...
- by nikar galvren - at 2013.07.25 15:36:00
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38. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: So, what's up with the Ishtar? Why does it still have such low levels of CPU? Because the Dev's are secretly conducting experiments to see how hard they can make fitting a ship for its 'intended' purpose before people rag...
- by nikar galvren - at 2013.07.24 22:04:00
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39. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Sarkelias Anophius wrote: M1k3y Koontz wrote: nikar galvren wrote: M1k3y Koontz wrote: Lloyd Roses wrote: I would totally love: Marauder-Hardpoints, cause my HUD would look near identical to a frig's with 3 guns (like using 3 high...
- by nikar galvren - at 2013.07.24 19:15:00
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40. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Lloyd Roses wrote: I would totally love: Marauder-Hardpoints, cause my HUD would look near identical to a frig's with 3 guns (like using 3 highslots for weaponry, acting as 6 turrets, boosted by fitting boni to achieve ...
- by nikar galvren - at 2013.07.24 18:42:00
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